In this set:
- 4 different sample sets (vectors) taken from the unit in different ways, to get 4 different ‘core’ compressor effects.
- 4 sample sets for 4 pass-through effects. These can be used like preamp/console programs, to give subtle to not-so-subtle tone from the unit, without any compression. One used a 1176 to drive the unit hot enough to saturate, and another 76 after it to bring the level down before a/d. Check the vocal audio demo below to see how that can sound.
- Each of the 4 compressors has a program designed to work closest to the hardware that I could get Nebula to do, based on my ~3 yrs experience doing this, and based on plenty of tweaking and analysis of the hardware using many custom tones to see what’s going on. Some people seem to think that this stuff happens on its own when sampling. It doesn’t. It takes work. Going beyond those main programs, there are an additional 3 alternate versions for each comp, which use various alternate detection modes and tricky envelope follower setups. These have more thought and time put into them than any of the alternate versions I made in the past, which is why there are fewer this time around.
- Every program has an SHQ version for rendering. These give a slightly better sound in a few different ways (all explained in the manual).
- I’m pretty confident that this marks the first Nebula compressor release to do program dependent release behavior, or at least the first one to get it right. In the past I think it was assumed that this was handled automatically when sampling hardware, and again, that’s just not true. To get it working was pretty tricky, and took some thinking to figure out how to make it work. Then there was more time to fine tune it to match the hardware. Probably a couple days work just on this alone. How it works is that you get slower release times with less compression. Below 2dB gives the slowest times. This of course scales depending on what you have the release control set to, which is partly why it took so long to recreate.