Update- Echo Chambers 1 gets 48/88.2khz and new skin, plus major updates

*max did graphics/skin for N3 and N4, with the ability to switch between the various programs by clicking buttons.

*48/88.2khz added.

*CPU cost of the reverbs is now less than half what it was, because of the next 2 following points:

*the highest two harmonic kerns were removed from all programs because those harmonic orders were so low in level they weren’t really contributing anything but were using more CPU.

*the multiple reverbs contained in each program have been parted out, and split up into separate programs. the reason i had mutiple reverbs in each program in the past was for convenience, so you could select between several different reverb choices quickly, without having to use nebula’s program finder list to pick the next one. now that we can have a GUI with program switching buttons for N4 as well as N3, we can just use the buttons to hear each reverb. also, parting out the reverbs like this makes the button UI work better than it would have, had i not done it. so this also really improves the organization/presentation and ability to audition every reverb quickly without getting confused.

*i’ve added four new stereo versions of the Lancelot’s Tomb reverb (which was sampled in mono), at Max’s suggestion. two of them are just stereo mixes I did, combining various amounts of damp/undampened and bright/flat versions, across the channels. the other two were made with a little of the stereo mixing method, but also i used my Orban Stereo Synthesizer (which is actually just a pseudo stereo effect created with comb filtering) on the reverbs to give more stereo effect.

*i’ve gone in and made sure that the impulses are all being ‘synched’ more perfectly, which had a few subtle results. One is that the harmonics are using their full lengths. In the old programs, part of the harmonic impulses was not being used. In some of the reverbs, there is even more of the actaul reverb early reflection portion being used, which was previously cut out. It’s actually a very subtle difference that i doubt anyone would actually notice, but the end results are more accurate.

*the early reflections can now be set above 100% loudness (which gives you exactly what was sampled), up to 200% loudness max. they still load at 100% by default.

*i noticed a few artifacts were possible with some of the lancelot reverbs, in particular situations, and removed them.

*harmonic levels were adjusted to be more accurate. in most cases this means that i increased them.

*the verb control values were wrong, showing you twice the amount of cut or boost of the signal as it was actually doing. fixed.

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